Moonfare Series-C
Moonfare
Crafted for the incredible team at Moonfare GmbH. High intensity cut-to-the-beat B I G N U M B E R S. Sound design by Toot!
Moonfare Series-C
Moonfare
Crafted for the incredible team at Moonfare GmbH. High intensity cut-to-the-beat
B I G N U M B E R S. Sound design by Toot!
Minecraft Marketplace 5 year
Brokendoll
Produced by Brokendoll, creative process and in-game assets built and recorded.
Minecraft Marketplace 5 year
Brokendoll
Produced by Brokendoll, creative process and in-game assets built and recorded.
Hearts of Iron IV Announcement
Paradox Interactive
In collaboration with Visual Effects studio - IStudios, I constructed all assets for the hand-drawn paper style.
Hearts of Iron IV Announcement
Paradox Interactive
In collaboration with Visual Effects studio - IStudios, I constructed all assets for the hand-drawn paper style.

I’m passionate about blending technology and creativity to craft experiences that not only work seamlessly but also feel great to use. As an iOS developer, I focus on building elegant, user-friendly apps with Xcode, Swift, and SwiftUI. My background in motion design brings a strong emphasis on visuals and interactivity, whether it’s dynamic animations in Rive or high-quality motion design in After Effects. Whether I’m building an app from scratch or bringing an idea to life with animation and design, my goal is always to create something that stands out.

I’m passionate about blending technology and creativity to craft experiences that not only work seamlessly but also feel great to use. As an iOS developer, I focus on building elegant, user-friendly apps with Xcode, Swift, and SwiftUI. My background in motion design brings a strong emphasis on visuals and interactivity, whether it’s dynamic animations in Rive or high-quality motion design in After Effects. Whether I’m building an app from scratch or bringing an idea to life with animation and design, my goal is always to create something that stands out.